Pygame, Arcade and algos

 
A* trace animation

A* trace animation

Maze

Depth first maze generation with BFS and A* pathfinding algorithms. A* has active implementation of Euclidean Heuristic and inactive (because it’s less efficient in maze) Manhattan Heuristic.

N-Puzzle Game

N-Puzzle Game

N-Puzzle

In preparation for one of future school projects (applying A* to N-Puzzle), I’ve decided to create a simple game to learn, practice and test.

Epic Gameplay

Epic Gameplay

Space Invader

Everyone’s favourite first Pygame project. I’m no different.

 
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Blender

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Challenges