Pygame, Arcade and algos
A* trace animation
Maze
Depth first maze generation with BFS and A* pathfinding algorithms. A* has active implementation of Euclidean Heuristic and inactive (because it’s less efficient in maze) Manhattan Heuristic.
N-Puzzle Game
N-Puzzle
In preparation for one of future school projects (applying A* to N-Puzzle), I’ve decided to create a simple game to learn, practice and test.
Epic Gameplay
Space Invader
Everyone’s favourite first Pygame project. I’m no different.